![]() But that's hardly all you'll be flushing down ye olde toilet if your miserly ways get the better of you. Even then, though, AOEO practically taunts you with what you're missing, briefly dangling extra powerful units over your nose and then immediately yanking them away with an “Unlock this unit yourself with a premium civilization!” caveat. If not, well, you might just want to stick to solo questing. That, mind you, is operating under the assumption that you've purchased a premium civilization. Age of empires online movie#A good piece of equipment, especially, can be a serious difference-maker, and sometimes there's simply no accounting for that.Ībove: Our entire argument for why “Rise of the Planet of the Elephants” would have been a much better (albeit far shorter) movie We fought our share of matches on even footing, but we also marched to battle against opponents whose units simply steamrolled ours. Happily, potentially tide-turning one-and-done items aren't usable in PVP, but talent tree choices and equipped items carry over. Predictably, however, it leads to all kinds of multiplayer balance issues. Don't get us wrong: it's an excellent idea, and there are enough items, units, and buffs to unlock that you'll be chomping at the bit to chase that carrot on a stick for quite some time. In AOEO, the second you give the leash the tiniest amount of slack, your units make a mad dash into Death's sweet, sweet embrace.ĪOEO's MMO side, too, grates over time – especially in regard to PvP. Modern RTS games have developed so that your units have a sense of priority. Others might charge, say, a house rather than rattle their sabers at the tower that's transformed them into arrow pincushions. A couple might go chase down a random peasant while totally ignoring the three men with giant clubs who are pulverizing their kneecaps into a fine powder. The second that unit dies, each individual member of your army will then turn their attention to, well, anything really. Let's say you've told your army to attack a specific unit. Units require constant micromanagement or else they'll break formation, scatter to the winds, and wildly hack their way into an early grave. For every one hilariously oddball camel race, there are ten same-y slow-paced battles that require more attrition than anything else.Īlso dragging down the ground level experience is some seriously heinous pathfinding AI. For one, quests start off slow, and – even once they build up steam – fail to really go anywhere interesting. It was only after experiencing the wear and tear of long-term battle that we began to see some cracks in its armor. At first, then, AOEO's a dream come true. ![]()
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